![]() ![]() Tame and breed creatures, cook foods, collect animal companions, farm exotic plants, collect fish, grow flowers, play with your friends! Travel in procedural planets full of content to discover, monsters to combat, crafts to learn and loot to equip or simply proudly display in your home. At, Potion makes a good target for trash-for-benefit effects.1 Junk Jack Crack All Type Hacks Download > About This Game Make the world truly yours in Junk Jack, a relaxing sandbox experience focused on building and improving your home. Given that Potion, as a Treasure, is often a hindrance to your deck control, it may be worth trashing it if you no longer need it: for example, it may no longer be of any use if the Scrying Pools have run out or you if do not need to buy another Familiar because the Curse pile is empty. If those effects will be an important part of the Kingdom, likely because they can be played multiple times per turn, cards costing and therefore Potion itself may be slightly more attractive than other alternatives. Ĭards with costs offer some immunity to Attacks and player interaction effects that care about card costs (e.g., Knights, Smugglers, and Chariot Race ). Notably, Squire can gain any Attack with its on-trash effect, including Scrying Pool and Familiar. For the latter, gainers that do not have a condition such as Lurker or Transport suffice. In the case of the former, you can stretch a single Potion to two purchases that need it by playing it twice with Crown or using Stonemason’s overpay effect, or use effects that can gain more copies of a card once you have the first one, for example Changeling, Disciple, or Way of the Rat. Other effects allow you to either acquire cards faster than you otherwise could, or to skip the Potion entirely. Storeroom is a particularly useful support card for Potion in the early game, as it has all three of these attributes. A source of +Buy can also allow you to make use of additional you generate by buying another card, as many cost cards have a low price in, i.e. Coffers from Pageant ) can help ensure you do not miss out on buying the card this shuffle. Effects that can help guarantee you hit a price point (e.g. Warehouse ) can help with the acquisition bottleneck. In other cases, there’s no point in obtaining one until you are ready to afford a more expensive target (notably Possession ) or until later still ( Vineyard ).Ĭertain effects can help solve some of the problems with making effective use of your Potion. This is more likely to be the case with cost cards, because there is a somewhat small but significant chance of missing the price point when opening with Potion. Conversely, if there are strong cheap cards that will help you initially build more quickly, and the cards costing don’t have as much immediate impact, it may be preferable to delay the Potion slightly. īecause of this bottleneck, if you want to use cards costing, you usually need to commit early, which often means buying Potion in the opening this will especially be the case when playing those cost cards early is especially impactful, for example junking with Familiar or drawing with Apothecary. Adding more than one Potion is rarely a good idea, as this comes with a heavy additional opportunity cost and negatively impacts your deck control, though it can be worth doing if you are scoring with Vineyard. More generally, the bottleneck of only being able to buy one cost card per copy of Potion per shuffle limits the strength of many cost cards, as it is slow to acquire them in bulk. Aside from this opportunity cost, Potion is also very narrow and inflexible in its use: in many cases, Potion can only be used to buy one card in the Kingdom, and if you draw a hand that can’t afford that card, your opportunity to obtain that card is lost until the next shuffle and you are less likely to be able to afford something else. the lost chance to buy or gain something that would have much more immediate benefit than Potion (e.g., a thinner such as Bounty Hunter ). Even more so than Silver, its cost can mean that it has a high opportunity cost, i.e. In the opening it is fairly similar to Silver, as a Treasure stop card that can help you hit specific price points early but may not be the most effective long-term payload. While the effects of those cards can be very strong (e.g., Possession or Scrying Pool ), Potion itself has several issues. This means Potion is usually a critical purchase, despite its downsides, when cards costing are important. With only a few exceptions, it is the only way to gain cards costing : there are no effects that give Action-based, unlike with, and most gainers are restricted to cards costing only. Potion is a Treasure card that offers a currency completely distinct from. It is not a Kingdom card see the Preparation rules.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |